Threadless for iOS

From the time I started at Threadless we wanted to launch a native mobile app. I was excited to get the opportunity to lead the team in creating the first native app that served as an extension of our existing crowdsourcing platform, providing artists a new way to reach their community on the go.

Saldy we shut down app our mobile applications in the summer of 2017.

Below are designs from the many versions we created over the 3 years it was live in the app store. 


The first iteration of the app:


Next Iteration:

We updated the UI/UX throughout the app. A nice addition that sparked a major increase in scoring throughout our platform was adding the ability to score designs 1-5 from the feed. Learn about the design process here.


At this point in the process of the product we created an iPad version. We had to rethink the layout of many screens while keeping it visual appealing as well as easy to use. Learn about the process here.

Above: Design iterations of the updated product page.


After cleaning up the UI, we turned our attention to providing a more robust search, catalog, and filtering system to provide customers better ways to find the product they wanted.


v3: Unreleased. Before we decided to remove our app from the App Store we worked on a new version that updated the iconography, created a better PDP to accommodate new products being launched on threadless.com, and added more tools for artists and shop owners to view sales and earnings data.